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Warcraft iii ptr
Warcraft iii ptr





  1. #Warcraft iii ptr update#
  2. #Warcraft iii ptr Patch#
  3. #Warcraft iii ptr pro#

There has been some ongoing community sentiment that tanks were in a good place previously, so we’ve reduced the experience bounty. Developers’ notes: While we wanted to reduce the overall effectiveness of certain siege engine strategies, we realized that due to the inflexibility of our experience leveling system, setting the bounty at 85 was too high.Siege Engine tank experience bounty reduced from 85 to 60. Currently, even if a Human reacts immediately to a threat with a handful of peasants, it is still not enough to prevent their towers from going down. Since then, we’ve seen players shift to more ranged units, and we feel this change is needed to help Humans defend against certain pushes.

#Warcraft iii ptr Patch#

Developers’ notes: This was a change we tested in a previous PTR, but pulled away from to see how the previous patch performed.Scout Tower / Guard Tower / Cannon Tower / Arcane Tower repair rate is now 5 seconds faster.

warcraft iii ptr

This slight increase in range should improve the usability and quality life for the priest. We noticed that whenever a priest would try to cast dispel, they would immediately get focused down by piercing damage and be killed immediately.

  • Developers’ notes: Changes to the overall meta have moved players toward favoring range units in certain matchups.
  • Priest dispel range increased from 600 to 700. We feel that allowing Sundering Blades to be on Knights by default allows them to have an immediate impact when built, while giving them some uniqueness as a heavy late game unit. However, it takes a long time for Knights to come online with their multiple upgrades.
  • Developers’ notes: With the addition of the Sundering Blade passive, we’ve really seen a lot more Knight usage and we like that a lot.
  • Knights now have Sundering Blades by default. This change should help Human players balance their economy and make it slightly easier to transition into the later part of the game and unlock key units against Undead.

    warcraft iii ptr

    The Human player also must invest in a lot of wood for early defense, and use militia quite frequently to defend, which causes them to have gold to wood ration imbalances.

  • Advanced Lumber tech requirement changed from Castle to Keep.ĭevelopers’ notes: In a Human vs Undead matchup, the Human player is generally expected to lose some peasants throughout the early- to mid-game.
  • Improved Lumber tech requirement removed. We hope to release this patch sometime in mid-April, depending on how feedback and testing goes. Please remember these changes are a work in progress and subject to change, so please continue to provide feedback. Please test these changes via the PTR, as we will be monitoring it and calibrating throughout the PTR phase. We also revisited previous changes.Once again, thank you to all of the community contributors who continue to put out content and send us great feedback.

    warcraft iii ptr

    #Warcraft iii ptr pro#

    Additionally, with the ESL Pro League wrapping up for 2020, we’ve decided to make some balance updates to address some key community feedback about item balance, item pricing, and some pain points for both Human and Undead. Thank you to all of the players who reached out to inform us about this issue. We thank you, our passionate community, for your understanding and continuing to support Warcraft III.Today we’ve begun publicly testing patch 1.32.10, which addresses a critical bugfix that allowed players to exploit information from the opposing players by using rally points in the fog of war. The Warcraft team is committed to delivering you these features, however, due to the nature of the world today, it’s taking longer than we planned.

    #Warcraft iii ptr update#

    Version 1.32.10 PTR Patch NotesLok’Tar everyone!First, we’d like to give you a quick update on where we are on ranked play, leaderboards, and player profiles.







    Warcraft iii ptr